Eric Wimsatt

Software engineer / Roblox / Berkeley

It’s not AI slop when I do it.

Former Roblox engineer looking for a smaller team with more direct product impact.

I like building close to users, shipping fast, and having ownership over my work.

01 / About

Large company experience, startup mindset.

Hi, I'm Eric. I worked on the App and Growth teams at Roblox, joining when there were 800 people and leaving at 2,500.

I loved the people I worked with, but I really want to work on something that's less complete. I want to work at a smaller company: closer to users, closer to product decisions, and closer to the consequences of what ships.

Lately I have been exploring AI agents for people building software (especially non-technical people), games, and some math projects.

02 / Roblox

Metrics worth 1000 words

I worked across the company as a client engineer.

50%

Faster startup time

Halved time-to-interactive by batching and removing network requests.

+2%

Startup success rate

Added retry mechanisms at common failure points to improve platform startup stability.

+4%

Game-join success rate

Identified failure cases, redrew game join routes, and redesigned the loading screen.

+18%

Playtime from notifications

Fixed notification-system issues and added in-game toasts for friend join and leave events.

03 / Projects

Tools, games, and experiments.

View GitHub

Live feed of the most recent projects I've contributed to on GitHub.

04 / Education

UC Berkeley, class of 2021

Research

Gene Sequencing

Researched more performant DNA sequencing techniques for bulk analysis, including memory-efficient bloom filter work.

PublicEditor

Built tooling to identify and label misinformation, including an annotator-consensus framework used in academic research.

ExtracurricularsD1 triathlete / middle school mentor / social organizer